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981. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Morrigan LeSante wrote: So if it's not a substantial nerf, why are you railing so hard against people who think it is a poor directional move? Because I don't see the benefit to a relative nerf against freighters and turn a blanket change into...
- by Lucas Kell - at 2016.02.16 11:13:23
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982. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Morrigan LeSante wrote: Oh there can be no doubt it is a substantial nerf. Of course there's doubt. The difficulty of ganking a freighter wasn't about burning through EHP, it's about catching the freighter. That's where most of the work goes. ...
- by Lucas Kell - at 2016.02.16 10:51:52
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983. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Morrigan LeSante wrote: Do you not see the irony in your statement - if the affect is minimal so was ganking today . What is your evidence to support the need for a substantial nerf to ganking? So show me some math and numbers. No, you're d...
- by Lucas Kell - at 2016.02.16 09:46:12
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984. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Morrigan LeSante wrote: Of course the really beautiful part is that people claim this won't make much difference, which of course means hardly any freighters die in the relative scope....so one of your claims - be that prolific ganking or minim...
- by Lucas Kell - at 2016.02.16 08:40:42
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985. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Morrigan LeSante wrote: I'll be honest, if you can't see why this is unhealthy for the economy I really don't know what to tell you. It's not unhealthy for the economy. At the very worst prices will drop and a few people will move to something...
- by Lucas Kell - at 2016.02.15 22:10:01
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986. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
SurrenderMonkey wrote: It affects... A: Whether or not a camp of sufficient size will exist at all. B: Whether any given target is actually viable. The bumbling fuckwit may still be on the bottom of the food chain, but the expected cost to hi...
- by Lucas Kell - at 2016.02.15 19:38:20
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987. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Kaarous Aldurald wrote: Except that isn't balance. It's just straight up making ganking 50% harder. No, it's not... Kaarous Aldurald wrote: They're in highsec because otherwise risk would be nonexistent for miners and haulers. They're in...
- by Lucas Kell - at 2016.02.15 19:33:53
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988. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
SurrenderMonkey wrote: Lucas Kell wrote: That would suggest however that you believe changes should never be made if they will benefit a "bumbling schmuck" as well as other players, which pretty much means no changes would ever be made. Thi...
- by Lucas Kell - at 2016.02.15 19:08:11
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989. Sticky:Dev blog: The EVE Online API Challenge - in EVE Information Portal [original thread]
CCP FoxFour wrote: The use of existing libraries is allowed. The goal of this is to prevent submission of existing applications. So if the code you're using is packaged as a separate library and for things like dogma calculations or accessing t...
- by Lucas Kell - at 2016.02.15 17:46:31
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990. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
SurrenderMonkey wrote: You don't really seem to be normalizing for skill in doing this, though. At present, a skilled freighter pilot is virtually immune to ganking in high sec. After this, a skilled freighter pilot will still be virtually imm...
- by Lucas Kell - at 2016.02.15 17:38:22
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991. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Icarius wrote: 1/ With such a hp boost, for solo pvper, forget about freighter. Any freighter will be able to reach the gate, even double webbed, even with 1200dps. On the other hand, people like CODE will have no problem to form up with 33% mo...
- by Lucas Kell - at 2016.02.15 13:24:28
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992. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
BoneyTooth Thompkins ISK-Chip wrote: Also, I'm poised to say that smart anti-gankers make tons of money from stealing our freighter wrecks and stealing our gank ship wrecks. Otherwise, there wouldn't be career wreck thieves and career salvagers...
- by Lucas Kell - at 2016.02.15 07:45:36
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993. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Masao Kurata wrote: Explosions are fun. The absence of explosions is not fun. I completely agree, which is why they should be given better mechanics to cause explosions opposing your own and a reasonable shot at winning the field. If not new a...
- by Lucas Kell - at 2016.02.15 00:39:37
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994. Sticky:[February] Wreck Hitpoint Rebalance - in Upcoming Feature and Change Feedback Center [original thread]
Woohoo!
- by Lucas Kell - at 2016.02.15 00:29:30
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995. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Masao Kurata wrote: It's not our fault that only bad players try to save freighters. Maybe not, but it is a sign of what playstyles are being selected by players, and you have to ask yourself, why are no competent players chosing to be an AG? ...
- by Lucas Kell - at 2016.02.15 00:28:29
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996. Sticky:[February] Wreck Hitpoint Rebalance - in Upcoming Feature and Change Feedback Center [original thread]
Globby wrote: You're ignoring the fact that this is no gameplay counter to it. If I wanted to stop you from shooting the wreck of this freighter I bumped, me and 20 guys cant stop you if you play properly. Sure you can, I listed counters above...
- by Lucas Kell - at 2016.02.14 23:13:35
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997. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Sabriz Adoudel wrote: What you are saying here to newer players is 'if you want to gank, you need to join CODE. or Miniluv or the Russian gankers'. And to people that want to stay independant, you are saying don't bother. I'm not sure how many...
- by Lucas Kell - at 2016.02.14 22:53:13
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998. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Masao Kurata wrote: Ha, no, they have CCP guarding them. Take a screenshot when you see a freighter flying with dps escort in highsec, you saw a true rarity. Catalysts are paper before and after this change. They gain all of 562 EHP. Not real...
- by Lucas Kell - at 2016.02.14 22:48:32
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999. Sticky:[March] Damage Control Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Masao Kurata wrote: If freighters could shoot other ships, the EHP of other ships (which are currently either fitting damage control both before and after and are thus not getting a buff or are gank ships that don't care about EHP) would be rel...
- by Lucas Kell - at 2016.02.14 22:24:55
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1000. We totally killed Jita - in EVE General Discussion [original thread]
Jita market just soiled itself then died. We've even got this rather amusing message : Quote: The underpaid workers in the market are not keeping up with the influx of new orders. Please wait a while and try again. Pls help, am haemorrhagi...
- by Lucas Kell - at 2016.02.14 22:17:31
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